Gone home not reading any more of that
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Gone Home offers no explicit story-telling beyond the notes narrated by Sam, voiced wistfully by Sarah Grayson, but it leaves all the elements required to build the story in plain enough sight so that the vast majority of players won’t gloss over them. Players are left to find these out for themselves. This eventually becomes the main crux of the story with various sub-plots relating to the ghost of Great Uncle Oscar Masan – the house’s previous owner – and Katie and Sam’s parents’ marital troubles. Opening drawers and reading notes and letters reveal Sam’s changing identity as both a young woman and as a recently out lesbian. The game offers players little direction instead presenting them the opportunity to explore the house at a (very) leisurely pace. If players went in blind to Gone Home there appeared to be no goal to this unique and altogether special game. But of course all that is only hinted at until the final part of the game. It was a vindication for a great many queer gamers and a wake-up call for heterosexual gamers.
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With that said it was a lot more difficult to be anything other than straight, white and cis in 1995 the year Gone Home is set. But Gone Home was unique not just because it was the first of the walking simulators but because it dealt with issues a lot of games would never have touched back in 2013.īeing gay back in 2013 wasn’t easy and it’s still pretty difficult now but small improvements have been made. A pregnant woman investigating the supposed curse that has killed every member of her family but her. A man fleeing into the forests of Wyoming to avoid his wife’s fatal diagnosis. A family breaking up like an Arctic ice floe. The stories told by walking simulators are almost always heartbreaking. As Katie explores the house in search of what happened the mystery morphs from haunting gone wrong to the detonation of a nuclear family. She arrives at the family’s new home in Boon County, Oregon only to find it totally empty with neither her parents or her sister Sam to be found. 21 year-old Katie Greenbriar has just returned home from a year in Europe. What first starts out as a possible mystery or ghost story slowly reveals itself as a tale of queer liberation centered around a fragmented family all set in a rambling, empty house. Gone Home had a simple premise with a deceptive story at its center.
GONE HOME NOT READING ANY MORE OF THAT SIMULATOR
While it’s true that the original walking simulator this decade, Gone Home, didn’t have a whole lot of interactivity beyond picking up objects and looking at them others like The Stanley Parable, Firewatch and What Remains of Edith Finch moved forward with this basic template to create an entire genre. The first charge only stands if you like your story delivered by bullet or bomb. People have accused them of being boring or, most heinously, of not being games at all.